You May Like:

Wednesday, August 31, 2011

Learn fantastic cartoons of a computer draw drawing tablets


If you already have an experienced artist or would love to learn how to draw and laugh at the people at the same time, while possibly good money, this is for you. Imagine if one were qualified cartoon artist, whose working was always asked. You can easily make a lot of extra money by hiring out your services to people in many places. First of all, and it is obvious places such as only on the street or in a park, a bar, at parties, or at a local fair, etc. the options are endless. It is also the possibility that your services at weddings and family celebrations rental also.

There is always a high demand for a good caricature artists people give a lot of fun and laughs (even if it is to a friend or loved one!) Only imagine rewards always faces stately merely to draw cartoon, but believe me when I say that this is a very realistic way. By the domination of the hidden secrets, as for the cartoons, you can dramatically change your lifestyle. Just think how surprised and impressed your friends would be after you needed the skills necessary to a successful caricature artists developed. You may want a drawing peoples faces to earn living can? Will questions whether this might be ever possible?

We all know that the life and soul of the party or social event is a cartoon artist. He or she draws attention to itself, wherever they go immediately. People like to spend time around those people, to make them laugh. How many times have you stood on the street behind a caricature artist and fascinated, by the way they quickly a fantastic and fun can be reproduced, but generally very accurate picture of the subject. This person could you good with a little practice and the right lessons and equipment.

Obviously, the traditional caricature artist uses a pencil and paper (or similar), but now with the advent of the digital drawing the possibilities are even greater through the use of a computer Tablet. You can easily set up your own website with a service for people who you have never met or spoken to have. They could you e-mail a photo of the person who they want to "do" and you can on your computer via your computer drawing tablet work just walk. By e-Mail to them a small draft copy of your work, you can their response measure and if its good only on the work continue. If not only their may ask for another photo of the subject and work out, that one. This type of offer will go down as a special, individual gift for someone. Just think of the fantastic customer reviews, feedback and examples that you can add to the site. Once you begin this sort of thing the sky's the limit. You can also advertise, your services on the online auction sites and you imagine what would be the demand for these special gifts for the holiday season?

Since always been an enormous demand for one has qualified caricature artist, and with the advent of the digital works of art, this artist's more so many ways to get to see their work by the masses. Rather than only local word of mouth or people actually see working in the flesh, you literally have the world as a fan and potential customer base. With the right kind of computer drawing tablet give you an incredible amount of control and incredible detail before you never thought possible.These devices come in a variety of sizes and costs, but you can start for less than $30 and go literally so high as you want. The portability of computer drawing tablet is also an important factor to take into account. You can establish you with your laptop and digital Tablet and you're all set to produce work that literally can be sent from one side of the world at the click of a mouse to the other. The possibilities of this are enormous.

Learn how to draw cartoons, people love and bar for pay are the most difficult part of becoming a caricature artist is successful. However, with the right equipment, instruction and leadership of the world is literally in your own hands.




Alex Gilbert has been interested in the art world and in particular cartoon drawing for many years. He has a great passion for ability developed the digital computer art recently and has a wealth of knowledge in the field of computer drawing tablet and digital editor arena. Please visit my website http://www.computerdrawingtablets.com for much more information




Digital safe

Protection of digital download services.


Check it out!

Tuesday, August 30, 2011

How to draw cartoons and a big second income

EBook of high-quality paying the great Commission of 60% of the sale. It offers assistance affiliate bright with articles, reviews, PPC and many more tools that copy and paste, and start selling fast. Perfect niche. Great resource. Do not leave!


Check it out!

Learn how to draw cartoons

This is not the # 1 selling products of "how to draw cartoon" in CB. Full affiliate support from Greg Gillespie Affiliate Manager info (@) learn to draw.org we are committed to helping you make easy money!

Check it out!

Monday, August 29, 2011

Sunday, August 28, 2011

How to draw your own cartoons

How to draw a cartoon to surprise your friends and family. Learn how to draw cartoons using frameworks that ensure your success


Check it out!

Saturday, August 27, 2011

Rooster: the magazine for cartoonists

Bloghorn praises the newsummer reading * Rooster issue magazine due to the publication. It is the only cartoon magazine by cartoonists themselves.

Foghorn cartoon magazine © The UK Professional Cartoonists' Organisationhttp://procartoonists.org

You can try a digital copy and subscribe to six print issues a year for 20 pounds. Not to lose.

* See what we did there?

Bookmark and Share

View the original article here

Friday, August 26, 2011

Conclusions - the rise of drawing in the contemporary art scene


Not so long ago, drawing became the new painting. From small-scale and intimate to wall-sized, highly-worked or resolutely low-fi; whatever its format, the re-appearance of a once side-lined medium marked a dramatic shift in its fortunes and indeed, assumptions about art in general.

But why the change? Was it that, in an art scene increasingly driven by fads, drawing became du jour simply because it hadn't been for a very long time? Or were other, less obvious factors at work?

In fact, the re-emergence of drawing was far from market-driven, and its increase in profile a far slower process than any newly voguish status might suggest.

To understand something of its current impact, it's necessary to look back at the closing years of the 20th century. A time when, to the eyes of many, the art scene looked very different indeed.

Throughout much of the 1990s visual austerity and a certain restraint governed the work of a new wave of artists; many of them British, many high-profile.

Figures such as Darren Almond, Damien Hirst, Martin Creed, Rachel Whiteread and a re-discovered Allan McCollum typified an art scene driven by hands-off, conceptual practice and stringent theoretical undertow.

Even artists whose work, by contrast, seemed more ludic and theatrical - Maurizio Catellan, the Chapman brothers, an ever-enduring Jeff Koons - shared a taste for slick, expensive, mechanized output. And in fact, looking back, there's a certain synchronistic poetry to the fact that Marc Quinn's 'Self' portrait, a principal icon of the era, quite literally froze the blood.

Further tendencies underpinned the general sense of pristine, chilly surface. Graphic design in the late 90s exulted in the hard edges of its newly perfect digital genesis, while on a popular level, serious flirtation with 'minimalism' induced homeowners to replace comfort with pristine surface and spacious void.

Clearly, any attempt to rapidly define a moment in art history is doomed to over-simplification. A vast array of artists stand in lush counterpoint to Hirst's surgically steely cabinets or Whiteread's pale, negative spaces. The work of Peter Doig, Marlene Dumas, Daniel Richter and Jörg Immendorf - to name just a few - all manifest an obvious delight in exuberant mark-making or absorbed, painterly gesture.

Yet it's certainly true that what generally made the headlines - the dissected sheep, the on/off lights, the unmade beds - were essentially 'conceptual' works that side-lined direct artistic intervention. And it's also true that, with the internet truly coming of age in the '90s, such highly publicized aesthetics became instantly and widely accessible for the first time in any history. In the mass public eye, art had gained a hard, new edge.

Yet elsewhere, a wildly contrasting vision was being far less well documented. On America's West Coast, in particular, the long-gestating seeds of a brimming alternative scene were beginning to bear considerable fruit. Its influences were multiple and diverse, yet shared the fact that all lay well outside the contemporary mainstream.

In LA, for example, the 'underground' drawings of Ray Pettibon - linked initially to the rock scene then distributed through short-run zines - had garnered fervent admirers throughout the late '70s & '80s. A major exhibition in 1992 succeeded in raising his profile both throughout the States and abroad.

Yet Pettibon's work was merely the best-known facet of a burgeoning counter-culture. One which, since 1986, had found a major advocate in the now legendary La Luz De Jesus gallery in downtown LA.

This space, located incongruously above an offbeat gift store, focused entirely on artists whose backgrounds and influences sprang from an array of popular cultures such as illustration, folk art, comics and tattooing. And this output, crucially, tended towards an intricate figurative craftsmanship more closely associated at the time with illustration than so-called 'fine' art.

The gallery and its stable of artists proved a speedy and influential local success, and in 1994, Juxtapoz, a magazine founded by Robert Williams (himself an artist and friend of famed underground artist Robert Crumb) also began to showcase this growing wave of alternative art.

Utterly at odds with the rarefied, theory-led aesthetic dominating contemporary practice at the time, this new sensibility came to be regarded as a movement. Its roots and position were defined by not just one label, but two: Low-Brow, or Pop Surrealism.

Resolutely populist - bordering, even, on kitsch - its appropriation of popular style and content within a fine art context questioned long-held assumptions regarding the parameters of art itself. Revisiting the earliest tenets of Pop Art, it nevertheless totally dismissed that movement's later associations with Warholian mass production.

And in San Francisco, too, similar trends were at work.

In the 1990s a group of artists including Chris Johansen, Clare E Rojas and Barry McGee emerged to form a distinctive new scene. Their work, though sharing much with the Low-Brow phenomenon, differed in several important respects and became known as the 'Mission School' in recognition of its essentially San Franciscan flavor.

Local influences contributed to a more whimsical, looser approach to image-making than LA tendencies at the time. Street art such as graffiti formed an intrinsic part of the scene, but was generally refined into a figurative rather than textual medium. The legacy of underground comics pioneered by the likes of Robert Crumb was also evident in cartoon-like characterization and a witty, humorous edge.

More importantly still, while painting lay at the heart of the Low-Brow movement, drawing was much more widely adopted by the Mission School artists.

In a nod to the hand-drawn agitprop and pyschedelia of '60s Haight-Ashbury, they revived techniques such as detailed patterning, hand-lettering and découpage. Materials, too, were frequently unconventional; ball-point pens, markers, recycled paper, wood or metal all found a part in the Mission School look.

This 'regional' distinction was clearly underlined in publicity for a 2000 show at LA's New Image Gallery:

SAN FRANCISCO DRAWING SHOW curated by: Alicia McCarthy and Chris Johanson. May 19 - June 17, 2000.

Straight out of San Francisco, drawings of over 15 artists will be exhibited .... Currently there are important artistic trends developing out of San Francisco. Drawing is at the root of this development.

Meanwhile, however, America's East Coast found itself forced (for once) to gradually acknowledge a nexus of creativity occurring elsewhere. While many commentators, curators and gallerists became increasingly aware that some kind of real cultural shift was taking place, others seemed slow or simply unwilling to recognize its impact or legitimacy.

Yet the growing appeal of Low-Brow and related work - especially amongst a generation of new and emerging artists - was undeniable. New galleries opened to deal exclusively in the genre, and Juxtapoz, along with many of its featured artists, began to acquire a cult following. Its international distribution and the broad reach of the internet helped ensure that this new sensibility filtered beyond the US.

The 'unofficial' Californian scene gathering pace in the '90s was intrinsically linked to a rejection of prevailing artistic practice - the notion, as Fred Tomaselli later put it, "...that people are a bit tired of the over-rationalism (sic) of the art world, this idea that you can get to everything through the cerebral."

Yet its ethos was otherwise hugely democratic and unifying, a statement of validity for neglected or side-lined art. There can be little doubt that its emergence provided an impetus behind the current interest in drawing.

But this interest - and with it, the resurgence of a particular kind of artistic engagement - was not, of course, solely confined to America's West Coast.

Elsewhere in the States, Laylah Ali's first major show of meticulously patterned, faux-naif works took place at Chicago's MOCA in 1999 (she had been featured, along with Chris Johansen, at New York's Drawing Center in the summer of 1998).

Julie Mehretu, likewise emerging towards the end of the '90s, fused painting with drawing in a myriad of complex mark-making, while Canada's Royal Art Lodge, formed in 1996, produced whimsical drawings, paintings and objects reminiscent of the Mission School's output.

In Europe, similar trends were also underway. As the 20th century drew to its close, Sweden's Jockum Nordstrüm was gaining recognition for his beautifully rendered, twisted tableaux of far from ordinary life. Switzerland's Marc Bauer produced vigorous drawings that exemplified the medium's strength, and in Britain the hand-drawn zine was adopted by Olivia Plender, albeit in a highly polished form.

While drawing, obviously, had never disappeared entirely from the gallery, these artists represent just a few of those contributing to its rapidly growing visibility towards the end of the '90s. A resurgence now so evident that, though prompted by certain definable factors, it nevertheless seems organic, almost essential; a phenomenon that quite possibly identifies as well as answers very current needs amongst today's young artists.

And what are they?

Well to start with, drawing is cheap. For those struggling with the high costs of studio space and materials, it's a medium that's financially viable as well as a manageable means of production.

What's more, it's hugely inclusive. Everyone, at some point, has experienced the act of drawing at some level, a participation which affords even the most casual observer a sense of involvement in the medium; a visceral engagement in its use that conceptual art forms often lack.

Yet despite this refreshingly egalitarian glow, it also appears that much of today's output seems directed towards highly individual, even arcane expression, a practice exemplified by intricate, almost obsessive mark-making.

On the one hand, this wholly supports an ethos by which today's artists seem to demand an intimate, personal and evident engagement with their art.

Painstaking detail and labor-intensive mark-making represent artistic endeavor for which the artist alone is responsible. No third-party construction teams, no assistants on hand to dab a brush as directed. This art is about making in the purest possible sense.

A parallel explosion in use of craft elements - beading, glittering, collage, embroidery - as well as the growing popularity of zines and artists' books - mirrors this quest for hands-on, highly personalized involvement.

Yet more intriguingly, demands for creative ownership may well serve needs besides a revision of artistic involvement.

Art, of course, has always been about reflecting and interpreting the world, but the early 21st century seems to have experienced a particularly profound re-appraisal of exactly what the world involves. The outlook is an uneasy one, marked by a growing sense of schism and dislocation, and in particular, the notion of circumstance veering out of control.

To return briefly to Pop Surrealism, true to its 'surrealist' label the movement is marked by subversion of apparent reality. Typically, this takes on disturbing, anxiety-ridden form; bio-morphed figures inhabit scenarios laden with threat; an undertow of violence is darkly enhanced by imagery plucked from childhood.

And importantly, unlike Surrealism, which investigates the interior spaces of the human psyche, Pop Surrealism obliquely focuses on physical, actual realities. Those genetic hybrids, ruined landscapes and constant simmer of threat don't merely exist in our nightmares. They're with us now.

The movement itself may have had its day as far as the art market is concerned, but the zeitgeist it portrays is clearly here to stay.

Consider, for a moment, Jean Dubuffet's famous description of L'Art Brut

"Those works created from solitude and from pure and authentic creative impulses - where the worries of competition, acclaim and social promotion do not interfere - are, because of these very facts, more precious than the productions of professions. ... we cannot avoid the feeling that in relation to these works, cultural art in its entirety appears to be the game of a futile society, a fallacious parade."

Though written in the 1950s, the proclamation reads now like a perfect manifesto for the kind of anti-establishment art scene we've been discussing. Yet quite apart from epitomizing a 'purer' alternative to the mainstream, the kind of art Dubuffet describes now carries connotations far beyond those of his original assessment.

The 'simplicity' of naïve or folk art harks back - in popular nostalgia at least - to carefree, less complex times in which a sense of place and purpose were clearly defined. It's little wonder that its revival coincides with acute apprehension regarding our own, turbulent times.

By contrast, much outsider art is clearly associated with not belonging - a characteristic most evident in its embrace of art produced by the mentally ill.

Yet here again there's a definite connection. Such work often originates through its use as a therapeutic tool; a fact that throws interesting light on the intricate, involved delineation of much recent drawing and painting. Indeed, in its conspicuous efforts to order, pattern and negotiate space, such complexity provides almost casebook examples of conflict-solving Gestalt.

More interestingly still, a significant proportion of contemporary practice doesn't just seek to interpret complex realities, but actually sets out to create them through construction of highly personal, alternative worlds.

Paul Noble's well-known drawings of fictional 'Nobson Newtown' are devoid of human figures, yet imbued with visual invention and idiosyncratic textual comment. A clear intention is to provide a reflection of the mind of their maker: as Noble himself puts it, "town planning as self-portraiture".

Other artists' fictional worlds provide similar arenas for grappling with issues that echo or parallel our own.

Michael Whittle, a recent graduate from the Royal College of Art, creates intricate drawings melding religious iconography with motifs garnered from heraldry, alchemy and science. The resulting images, snapshots of impossible states, underpin the artist's own desire to "make sense of reality" while also investigating "... man's attempts to come to terms with existence".

Camille Rose Garcia (whose practice, though largely identified with painting, includes much drawing) is well known for deceptively enchanting visions of what amounts to a near-dystopia. A recurring cast of characters battle to save or destroy a poisoned, dying world. The baddies, unfortunately, seem to be winning.

Art today appears to be grappling with a spiritual, political and therapeutic function that arguably, it hasn't reflected quite so clearly for centuries. And the fact that drawing, the most immediate and spontaneous of mediums, forms a vital aspect of the interpretation of a complex world should come as no surprise.

Postscript: Drawing right now - who we're liking

The energy of the California scene continues apace, with San Francisco still arguably the epicentre of new drawing - check out the wonderful work of Sara Thustra, Sacha Eckes, Andrew Schoultz and Simone Shubuck (a San Francisco native, though now resident in New York).

LA practice remains particularly diverse, but artists who make exciting use of drawing include Travis Millard, Adam Janes and Gina Triplett.

Elsewhere in the States, we enjoy the work of Carter, Aurel Schmidt and UK-born Dominic McGill (best known for his epic, 65ft 'Project for a New American Century').

In Europe, Richard Höglund produces interesting drawings informed by semiotics, and in the UK, artists of note include Sarah Woodfine and Adam Dant (the latter have both been recipients of the Jerwood Drawing Prize.

Most exciting of all, newcomer Laura Oldfield Ford's creates large-scale, beautifully rendered drawings with astute political commentary at their core, as well as the cult zine 'Savage Messiah, an extraordinary foray into the psycho-geographic terrain of London.




Fascinated by the business of online advertising? So are we! http://www.clickspiration.com

"If we can't say it simply, we won't say it at all" http://www.simplersteps.com




Thursday, August 25, 2011

Round up: what Bloghorn saw

Rob Murray writes:

More details are emerging about The Phoenix, a new weekly comic from the former editor of the short-lived DFC due to launch in January. The blog of Phoenix has a trailer cartoon of one of his strips, 'The Pirates of Pangea' by Daniel Hartwell and Neill Cameron, while his latest email newsletter provides this interactive teaser for a strip by cartoonist Dandy Jamie smart.

Cartoonist of lone female newspaper of Saudi Arabia, hana hajjar, says CNN about the importance of his role in a society led by the male, and how their cartoons speak to women. You can read the interview here (thanks to his artist friend Lou mckeever to detect the history).

In Malaysia, cartoonist Zunar has not succeeded in its attempt to lift a ban on two of his collections of cartoons, according to the Bernamanews agency. Zunar was arrested in September under the law of sedition in the country to publish books considered "harmful to public order". An open letter from Chuah Siew Eng of the Centre for independent journalism of the Malaysia calls the last disappointing decision. Zunar intends to appeal.

Scheduled to coincide with the release of the latest Harry Potter film, Illustrator Lucy Knisley has launched a humorous comic that condenses the entire series. time out Chicago has the full story and Knisley blog presents an incredibly detailed poster for download (but beware of the spoilers!).

If there is something that bloghorn really shouldn't really have lost please add in the comments below. Thank you.

Bookmark and Share

View the original article here

Wednesday, August 24, 2011

Draw how - kids eBook

A fun and educational eBook drawing instruction for children. Learn to draw animals, people, faces, objects 3-d 39 pages full of fun drawing projects. PDF printable format which is easy to download and use.

Check it out!

Tuesday, August 23, 2011

Doctor Who at the Museum of caricature

Doctor Who in Comics exhibitionAlmost, as a doctor has been on - and - our television screens has also seen its incarnation of comics.

The longest science fiction world series began at the end of 1963 and the Doctor first appeared in animated form in the Comic TV the following year.

A new exhibition, Doctor Who Comics: 1964-2011 brings together works of art with all eleven medical publications including TV Comic, TV Century 21 and doctor who magazine. Comic strips were one of the ways that keep the doctor alive for fans when television was off the air for 16 years, Yes, except the only Paul McGann TV movie, they are not written! -between 1989 and 2005.

The show, which is embodied in the Museum of caricature in London on Wednesday, features works by many writers and artists as Brian bolland, dave gibbons, Dicky howett, Roger langridge, David Lloyd, john wagner, Pat millsand alan moore . It seems to establish a family hit for all generations in the summer. Catch it before dematerialises on 30 October.

Drawings above Paul Grist and James Offredi

Bookmark and Share

View the original article here

Drawing is fun – enjoy it be prepared up to the stop


I still remember the day when I made my first Mickey Mouse drawing. It was really an awesome feeling. Many years passed, since then until today, but I remember the feeling. The beauty of the cartoon drawing or any kind of growing for this matter is that you can have fun cargo because in it.

But to get full of fun from the hobby you can do drawing decent quality. If it takes a long time to get basic drawing skills not remains a fun activity for him. To learn the correct techniques, the key is right at the beginning. Otherwise, you can spend months, without picking up any skill at writing.

Here I will list that helps you to pick up good drawing skills with relatively short period of time some cool ideas.

Divide and conquer: A drawing a complex object or characters who share structure into simple pieces then draw these simple pieces and add all the details after you have received correct the basic form.

For an example, suppose you, a head of a man trying to make. Although it not simply a human head to move, can you make your work easy by starting with an oval shape and add details such as ear, eye, nose, and so on, the oval shape as a second step the head drawing completed.

While using this technique you keep in mind, that the oval shape, you use a 2D representation is something that's actually a 3D object, otherwise you have problem when drawing the three district heads [the head before little to the left or right]. Three quarters are people demanding, because here the nose etc. to the central line of oval will be.

Keep you away from the computer: To improve your drawing skills make your drawing s with pencil and paper. Use any computer if you are just starting. Once you're pretty good in drawing objects [inanimate and animate] you can start with computers.

The most professional cartoonists making drawings for TV shows draw their characters on paper first. Then scan you and digitize you the drawings for ease of use. So you have no excuse to use computers at an early stage.

Never a day without practice let go: Practice drawing something every day. Comic books and try to draw the characters. Try to draw the various objects around the House. With enough practice, you will dominate in drawing within a short time.




To improve your drawings check skills quickly this drawing tutorials. Also remember not to this amazing cartoon drawing coursecheck




Monday, August 22, 2011

Cartoon drawing secrets

Secrets of the Cartoon drawing very easy. Amaze me, fascinated, impress your friends and loved ones in this surprising ability of caricature and cartoon drawing today!

Check it out!

Simple draw - know basic functions


Drawing is the most important form of Visual art, done by an artist. Draw simple means the perfect representation of an object and it may not so exactly as the original.

This kind of drawing can be done on the surface like canvas, wood, paper or other media. If someone, to a drawing will create it can be done with the drawing tools such as pen, pencil, marker, sound.

Here are the main features of the basic drawing...

It is the beautiful result of the artist's imagination makes. An artist can of this art form real life topics expressions.

Here are some leading aspects of...

Additive
Color theory
-Skizze
Computers
Drawing figure
-Linear perspective

All these are necessary to create this kind of drawing nice.

There are many tools created, but the pen is the most leading tool in all. Pencil has a variety of lie between 2 (b) and 2 h selection of pencil depends on the type of drawing to an artist to draw.

To measure the exact dimension of the figure, it is necessary, use tools such as scale, compass together with a pencil. There are many techniques that we need to apply for the creation of this type of drawing.

It is necessary that an artist should select correct surface and drawing tool for the particular drawing. There are many ways to use a pencil for the desired shade.

Should for the slinky touch, pencil in moved to restore or vice versa. For more in-depth information about simple are many books on the market.

If anyone interested in digital drawing, he can use software to create the image on his computer. There are many classes to train people and lessons it can create.




Details of today's expert to paint and draw step by step using the images to your main subject if it is oil, watercolor, acrylic, fabric painting, pencil, cartoon, drawing and digital art.

Discover your creativity with these 1750-tutorials - painting, and drawing lessons

'Murtaza Habib' has helped hundreds of newbies start their painting courses, now it you can do...

==> You forget not, grab your free eBook from paintonmycanvas.com




Sunday, August 21, 2011

Make money from tu-cartoon

At last! You can earn money from your passion drawing! I would love to make money from tu-cartoon? Even if does not have any business experience... Even if you never managed to make money de-caricatura before...


Check it out!

Saturday, August 20, 2011

Digital photography - its many secrets


It is important to know that there is a no such thing as a perfect camera, which will be the best for all. Although we sometimes talk about "Cameras of the year" or "Top picks", such lists and awards really of little importance. The camera, most awards WINS may not that which is best for you. The most important, what you need to do, is to think about what you want from a camera; You need to know, what do the different specifications and to work, which is the best for you. Also the aspects which the sensor data records are easily quantifiable such as the number of pixels is not always easy. For some people a 2 mega pixel may (MP) camera a better choice than a 4 MP model. Even where image quality is important, you can assume that a 5 megapixel camera necessarily better results than a 3 MP model. As in life, other things are rarely equal.

While the entire history of photography have different and often opposing approaches to photography, each in the fight for supremacy appear amateur and professional. Has the digital revolution inclined irrevocably area of the battle in favour of the amateur? Or it has swept this traditional rivalry into the dustbin? Can anyone tell? For the practitioner of 19 was photography with personal and technical difficulties. The darkroom environment was equally demanding: space was limited, and in smaller box, the photographer had tents to knees or lie down to work. Ventilation was poor or non-existent and incorrect Lightproofing. Digital photography begins, be accessible to the average consumer. Camera prices to drop and improves the image quality. Compared to conventional 35 mm photography, there is no film or the processing costs and results are displayed immediately so that a return shot can be done quickly if necessary. There is also more and more applications where digital images are convenient and cost-effective.

White balance (WB) color casts is unrealistic the process of removing, so objects that appear in white person appear white in your photo. Correct camera white balance has the "color temperature" from a light source, refers to the relative warmth or cool white light be taken into account. Our eyes are very good to assess what under different light sources, white digital cameras is often great difficulty with the automatic white balance (AWB have). A wrong WB can be unsightly blue, orange or even green color casts, are unrealistic and particularly damaging for portraits create. Performing WB in traditional film photography requires an other actors remove filter for each condition lighting attach, as with digital, this is no longer needed. Understand digital white balance help you color casts created by your camera of AWB, which improved to avoid your photos under a wider range of lighting conditions. A digital camera auto white balance is often more effective, if the photo at least one white or bright colorless element contains. Of course, try not to your composition include a colorless object change, but be aware that its absence can cause problems with the automatic white balance.

You can already notice that have pictures of your child if you take on a sunny day with the sports/action mode play football or your pet catch a frisbee, that you get this great action pictures that make submission to Sports Illustrated magazine outside are. But if you go into it and you take photos of a basketball game with the same camera in the same "sport mode", you get images that are deleted before anyone else sees them worthy are. The main ingredient that is missing in the indoor photos is "Light". The light in a gym during a basketball game is minimal, such as during a football match or soccer game, is after the sun goes down. Most of your sports and action photos appears in available light. Flash is not always allowed, and there is also an effective range of your built-in Flash (10 to 15 feet), which is not conducive to take action pictures from the stands. A photo of a moving subject without a Flash under low light conditions can result in blurred images. The problem lies in the way, the exposure works; the lower the light, the slower the shutter speed, which needs to make the camera a correct exposure. The slower the Schauder speed, more likely, that the image "blurred" due to camera motion or movement of the subject.

JPEG (pronounced "Jay-peg") is a standardized image compression mechanism. The original name of the Committee that wrote the standard stands for Joint Photographic Experts Group, JPEG. JPEG is compression of full color or grayscale images of natural, real scenes. It works well on photographs, naturalistic imagery and similar material; not so good at printing, simple cartoons or line drawings. JPEG is "lossy", meaning that uncompressed image not quite the same as the one you started with. (There are lossless compression algorithm, but JPEG achieved much better compression than lossless methods is possible.) The image files, a win for transferring files over networks and archiving libraries of images is less. The real disadvantage of lossy compression is that if you repeatedly compressing and uncompressing an image, a little more each time you lose quality. This is a serious objection for some applications but not for many other issues.

We have all see photos, where the people in the picture have spooky red eyes. These photos are in the night with a Flash. Where are the red eyes? The red color comes from, reflected from the retina in our eyes. If you shine a flashlight at night in a person eyes, to see any kind of reflection. The Flash on a camera is bright enough, however, a reflection of the retinal-cause that what see you the Red from the blood vessels is nourishing the eye. Many cameras have a "red eye reduction". In these cameras the Flash goes off twice - once right before the picture is taken, and then again to actually take the picture. The first Flash, means that people will significantly reduce the students of the terms and conditions, "Red eye". Another trick is to turn off the lights in the room, the students also contracts.

Good photos result from the following: always, having your camera with you. will include in the mood, you think about images, if an opportunity presents itself; Experience to know what the camera can do and what not, such as your camera adjust to poor lighting conditions or anything, which not only be done right. Have patience; take many and many, many photos-the average professional photographer takes approximately 120 shots for all that he actually used and is for paid; and finally luck.




Did you like this report on learning digital photography? More about want to learn? Can trust someone not advice, until you read this free report.




The cartoon Express

The Express of cartoons, the resource of art most recent clip on the web, offers hundreds of drawings in bitmap and vector illustrations. The images are excellent for magazines, newspapers, books, advertisements, cartoons, Flash, newsletters, invitations, greeting cards and much more.


Check it out!

Friday, August 19, 2011

Round up: what Bloghorn saw

Rob Murray writes:

More details are emerging about The Phoenix, a new weekly comic from the former editor of the short-lived DFC due to launch in January. The blog of Phoenix has a trailer cartoon of one of his strips, 'The Pirates of Pangea' by Daniel Hartwell and Neill Cameron, while his latest email newsletter provides this interactive teaser for a strip by cartoonist Dandy Jamie smart.

Cartoonist of lone female newspaper of Saudi Arabia, hana hajjar, says CNN about the importance of his role in a society led by the male, and how their cartoons speak to women. You can read the interview here (thanks to his artist friend Lou mckeever to detect the history).

In Malaysia, cartoonist Zunar has not succeeded in its attempt to lift a ban on two of his collections of cartoons, according to the Bernamanews agency. Zunar was arrested in September under the law of sedition in the country to publish books considered "harmful to public order". An open letter from Chuah Siew Eng of the Centre for independent journalism of the Malaysia calls the last disappointing decision. Zunar intends to appeal.

Scheduled to coincide with the release of the latest Harry Potter film, Illustrator Lucy Knisley has launched a humorous comic that condenses the entire series. time out Chicago has the full story and Knisley blog presents an incredibly detailed poster for download (but beware of the spoilers!).

If there is something that bloghorn really shouldn't really have lost please add in the comments below. Thank you.

Bookmark and Share

View the original article here

Have pen, will travel

Mac of the Daily Mail © Stanley McMurtry of the Daily MailMcMurtry © Stanley of Daily Mail

Mac of the daily mail writes about a joy of low technology de-caricatura on the road in this piece of travel to your employer. It is a pleasant read and shows, at least Bloghorn, many cartoonists are equally comfortable to combine the image and the word to make memorable communication.

See other examples of cartoonists who can write? Let the Bloghorn team saber…

Bookmark and Share

View the original article here

Thursday, August 18, 2011

HowToDrawAnimals.net - how to draw animals step by step

Average end presents - how to draw animals 200 animals in 6 steps. How to draw animals ebook. Step by step tutorials for beginners.


Check it out!

Wednesday, August 17, 2011

How your drawing to photo shop or Illustrator - share pictures Internet

You may be a good painter and would like to share your paintings with some of your relatives and known, the other countries in some live. The best way to circulate your images to the people is by e-Mail to them. This can create computer-readable format of your images using a scanner and then send them via Internet. It is also possible that retouch images and giving it finer effect with photo shop or Illustrator. You would want to know definitely more your drawing to photo shop/Illustrator, so read on as you can.
The best way to collect information as you can your drawing to photo shop/Illustrator is in Internet surfing. There are many sites on the Internet that will allow you to know the process. Many of these sites are very helpful and easy to follow step by step instructions written by photography experts that you will receive useful tips on how you can your drawing to photo shop/Illustrator included. Most need you would need is this type of improvisations on your drawings with photo shop or Illustrator have a scanner. For those who are new to the concept, scanner devices, to help you create digital prints are real painting or a simple page from a book on the computer.
After you read format convert your drawing in a computer with a scanner, you will be able to take valuable changes to the drawing, to give them the exact feeling, that you wanted to get. After you know how your drawing to photo shop/Illustrator to have, you will be much to make innovations to your photos. They will look to them to make made as sketches of some great artists. This software makes it a very simple task, as you want to edit a drawing. Need to make the same changes that you make of your hand, you spend much time and energy. Unnecessary load, your own changes, if you know how your drawing take you to photo shop/Illustrator why in this world where the smart work is preferred over hard work, would take?
With the advent of technology in our lives, we tend to use them, to make better as we, our tasks easier, and in some cases can. There is no doubt, the technology is progressing, we should try, take advantage of the progress and try to improve the quality of our work, but we should be not it depends on. If you can take your drawing to photo shop/Illustrator, you should use the software only in cases where you feel that it is no longer possible. Knowledge of how your drawing to photo shop/Illustrator you as a blessing for you will be with some fine works.
It is one thing that you should keep in mind that the feeling you get by will have your own painting and doing all required Edition on them by your hands, a satisfaction, which will be surpassed by another thing in this world.



See more articles like this, click here: http://www.paintonmycanvas.com
'Murtaza Habib' is an accomplished painter, painting has taught for 6 months.
==> http://www.paintonmycanvas.com



Tuesday, August 16, 2011

Top 10 car drawing books for beginners artists

1. Like cars like a pro draw 2nd Edition
In this cars long like a pro by renowned car designer Thom Taylor goes back to the drawing board, to update his classic book with all-new illustrations expected follow-up talks to the best-selling first edition to draw and to issues such as the use of computers in design today to expand. Taylor starts with advice at the selection of the right tools and equipment, then goes with perspective and outline share, and cartooning, various media, and light, shadow, reflection, color and even interiors. Written to help enthusiasts at all artistic levels, his book offers more than 200 examples of many of today's top artists in the automotive field. Updated to include computer illustration techniques.
Author: Thom Taylor
2. Like cars drawn quickly and easily
How to draw cars fast and easy a 134 page auto is the leader in downloadable e-book format, drawing formerly by only a handful of professional designers packed from cover to cover with the tips and techniques,. This program contains all the information you will ever need to quickly and easily draw perfect looking cars, which is to surprise your friends.
Author: Tim Rugendyke
3. How to design cars like a pro
This book describes the mechanics of car design and technology through the eyes of the most talented and powerful car designers in the world. The interviews give a deep understanding of why we see what we see on the highways of the world. Author Tony Lewin was a highly respected magazine editor on the world stage for so long that some revealed who the top young guns, that all in this book to his words hung a few years ago.
Author: Tony Lewin
4. How to draw & paint car
This book is not to learn how to draw and paint super cars to trendy cars, tarted up road or 'cool' cars after by some Motorsports journalists, it concerns all types of cars drawing and painting. The author has was to distill that help the experience gained from many years creating images on the subject in a book and those to draw and paint cars, pleasure or to promote as a career. The author takes you 1885 up to current models with drawings by the history of the car from its conception and created paintings in a variety of media, with examples and step-by-step instructions. Readers are encouraged to develop their skills, whether raw beginner or an accomplished artist. The road to success will not be easy, but through this book you will learn the techniques, the short cuts for decades by a skilled graphic designer collected. Whether for business or pleasure, this book is the manual for automotive art. With 185 illustrations and step-by-step instructions, this is a must have for all budding car artist.
Author: Tony Gardiner
5. How cars the hot wheels way drawn
This book offers excellent how to draw detail that is attractive and easy to follow for Hot Wheels(tm) and drawing enthusiasts from age 10 to adult. Detailed drawing techniques with descriptive captions allow readers create their own automotive designs. Illustrations emphasize drawn such as fantasy, hot rod, custom and concept cars. Author Scott Robertson uses Mattel original artwork in the book. With a genuine Mattel artwork presented in detail the bo0ok has great attraction for collectors, even if they are aspiring artists not. As real and fantasy vehicles Hot Wheels(tm) are modeled after cars Diecast, is the techniques and the interest of readers the same as for real car enthusiast. Officially licensed by Mattel.
Author: Scott Robertson
6. H point: the basics of car design & package
The ultimate reference guide for car designer and automotive engineers! H point advanced mobility Research Director, Geoff WARDLE was written by the pioneer of the course at the Art Center College of design, Stuart Macey together with the vehicle architecture. Currently used as educational handouts for the transportation design students at the Art Center, be creator there now for budding car anywhere, clearly organize in car and truck flow packaging standards, leave; along with insightful graphic explanations, this book demystifies the automotive design process and enables access to an illustrious career in the value of knowledge for designers.
Author: Stuart Macey
7. How to design cars like a pro
This comprehensive new edition of how offers design cars like a Pro a detailed insight in the modern automotive design. Interviews with leading automotive designers from Ford, BMW, GM, Jaguar, Nissan, and others, analyses of the past and present trends combine studies about individual models and concepts, and much more to reveal the fascinating mix of art and science, which is in the creation of cars. This book is a must for professional designers, as well as for automotive enthusiasts.
Author: Tony Lewin
8. DRIVE: Vehicle sketches and renderings
Drive communicates features Scott Robertson of latest vehicle designs for the video game space determined by cleverly drawn sketches and renderings.
Drive builds on the success of his previous two vehicle design books, start your engines and lift off. With four chapters each another aesthetic theme, aviation and aerospace, military, professional sports and salvage, conceptual sports car represents big rigs and off - road beautifully represented vehicle concepts by traditional and digital media sketches and renderings.
Author: Scott Robertson
9. As illustrate and design concept cars
Beginners find an easy to understand introduction to the topic, while more experienced designers new inspiration by reading about workflow process can find of the author. A very interesting book for everyone to love the drawing and rendering cars.
Author: Adrian dewey
10. Start your engines: surface vehicle sketches & renderings from the Drawthrough collection (air vehicle sketches)
Start your engines compiled works of Scott Robertson large archives of ground vehicle drawings and renderings, and has the following chapters: cars, bikes, Snowcraft Mechanimals and selected works from the design of vehicles for the video game field commander and Spy Hunter 2. cars section includes over half of this book and features original designs futuristic and retrospective.
Author: Scott Robertson



Visit: http://top10-how-to-draw-cars.blogspot.com/



Monday, August 15, 2011

45 Family media literacy activities in the digital age - smart growing brains help, all in one place


What is "media literacy?" The word literacy connotes a high degree of competency and usually means that a person knows how to read and write. A literate person, on the other hand, is well read, using and applying high level thinking skills across a broad range of topics. Computer literacy means the capacity to use computers well. Media literacy, then, is the ability to use all forms of media well. A media-literate person uses television, movies, DVDs, computer and video games for specific purposes, just as a print-literate person reads a book or a magazine, a college text or a newspaper for specific, various reasons.

Using all visual screen technology intentionally is the first, and most important element in becoming media literate. Ultimately as parents we want children and teens to be in control of small screens and not be controlled by them. Research has verified and experts know that a child who mindlessly watches a lot of TV or plays video games endlessly is less equipped to develop the capacities for wise media use. A media literate child, on the other hand, would learn to self-monitor screen time-being able to take it in doses-rather than make a habit of it four-five hours a day ad nauseum. He or she would want to do other activities because thinking, creative children are curious beings and there's a whole world out there to explore-screen technologies just being one small part of it.

While a print-literate person reads words; a media literate person reads images. Using analysis, evaluation, and higher level thinking skills, a media-literate person interprets the subtle messages and overt claims visual messages convey. This is where we want our children headed-in a direction of making it second nature to think well about all forms of media images.

If we boiled down media literacy for our children, I think we would find five basic skills that we would like them to acquire:

• Conscious, intentional, limited use of all forms of screen technology

• Ability to critique visual messages and understand their intent and intellectual and emotional impact

• Ability to communicate facts, ideas, and thoughtful opinions about media images

• A thorough understanding of media production techniques to fully appreciate how such techniques as camera angles, lighting, cuts, etc. impact the messages being delivered

• Ability to use all forms of screen technology purposefully, and eventually wisely

Children can enjoy becoming media literate. The 45 family media literacy activities are grouped as follows:

30 General activities that you can adapt and use with children or teens.

15 Activities for children, specifically designed for children, ages 3-6

30 General Family Media Literacy Activities

1. TV and books.

Keep track of the dates when a TV version of a book is scheduled to air and encourage your kids to read the book first, or follow up the program by suggesting they read the book afterwards. Great discussions can result from comparing the original book and the TV version.

2. Use TV to expand children's interests.

Link TV programs with your children's interests, activities, and hobbies. A child interested in crafts can watch craft programs for encouragement and ideas; after viewing a wildlife show, take the kids to a zoo and have them recall what they learned about animals from the TV program. How does the real life experience differ from the show they watched? Are there any similarities?

3. Time capsule.

Ask your child to imagine that he or she has been given the job of choosing five television programs that will be included in a time capsule, not to be opened for one hundred years. Discuss what type of society these shows might reflect to a child opening the time capsule one hundred years from now.

4. Different viewpoints.

All family members watch one program together. The TV is then turned off and each person writes a few sentences about their opinions about the show. Discuss and compare everyone's opinions, pointing out to your child how different people will like or dislike the same program. Why are all opinions valid? Who had the most persuasive opinion about the show? Why?

5. Watch a TV show being taped.

Take kids to a television program taping either locally or as part of a family trip to New York or Los Angeles. To make the trip more meaningful, have your children draw the set, take notes on the format of the show, note the special effects, and talk about what it was like being in the audience. Is the audience important to the show? How? (It may be easier to visit a local TV or radio station. You could visit both and talk about the differences between them.)

6. Make up an alternate title.

When you're watching a TV program or movie with your child, ask him or her to exercise imagination and think of another title. To get things rolling, suggest an alternate title yourself. All family members can come up with as many alternates as possible. Vote on the best. What makes it better than all the rest to convey the essence of the show or film?

7. Compare what you see with what you expect.

With your child, come up with a description of a show before watching it, based on what you've read in a TV schedule. Predict how the characters will act and how the plot will unfold. When the program ends, take a few minutes to talk about what you saw: Did either of you notice any differences between what was written in the TV schedule and what was actually shown? Were either of you surprised by anything you saw? Is the show what you expected it would be? Why or why not?

8. Which category does it fit?

Using a television guide, your child will list all the shows she or he watches, then divide them into the following categories: comedy, news, cartoons, sitcoms, dramas, soap operas, police shows, sporting events, educational programs, and documentaries. Which is her or his favorite category and show? Why?

9. Predict what will happen.

During commercial breaks, ask your child to predict what will happen next in the program. You can discuss such questions as: If you were the scriptwriter, how would you end this story? What do you think the main characters will do next? Is it easy or difficult to guess the main event in this program? Why or why not?

10. The guessing game.

Turn off the volume but leave the picture on. See if your child can guess what is happening. To extend this into a family game, have everyone pick a TV character and add his/her version of that character's words.

11. Letter writing.

Encourage your child to write letters to TV stations, describing why s/he likes and dislikes certain programs. Emphasize that giving factual and specific information will be helpful.

12. Be a camera operator.

Have your child experiment with a video camera to learn how it can manipulate a scene (omission-what it leaves out; selection-what it includes; close-up-what it emphasizes; long shot-what mood it establishes; length of shot-what's important and what's not).

13. Theme songs.

Help your child identify the instruments and sound effects used in the theme songs of his favorite shows. Have her sing or play the music in the show and explain what the music is doing. Does it set a mood? How? Does it tell a story? How does it make him/her feel?

14. Sequence the plot: a game.

To help your child understand logical sequencing, ask her to watch a TV show while you write down its main events, jotting each event on a separate card. At the completion of the program, shuffle the cards and ask your child to put them in the same order in which they appeared during the program. Discuss any lapses in logical sequence.

15. A time chart.

Your child will keep a time chart for one week of all of her activities, including TV watching, movie watching, and playing video games. Compare the time spent on these activities and on other activities, such as playing, homework, organized sports, chores, hobbies, visiting friends, and listening to music. Which activities get the most time? The least? Do you or your child think the balance should be altered? Why or why not?

16. Winning and losing.

Tell your child to watch a sports program and list all the words that are used to describe winning and losing. Encourage a long list. You can make this into a friendly competition, if you like, with two or more children collecting words from several sports programs and then reading them aloud.

17. TV and radio.

While watching TV coverage of a sports game, turn off the TV sound and have your child simultaneously listen to radio coverage. What does your child think about the radio coverage? About the TV coverage? What are the strengths of each? The weaknesses?

18. Quiz show comparison.

Compare and contrast the wide variety of game and quiz shows with your child. You'll see shows that test knowledge, shows that are based on pure luck, and shows that are aimed specifically at children. Which are your child's favorites? Why?

19. TV lists.

Assist your child in making lists of all television programs that involve hospitals, police stations, schools, and farms, and all television programs that contain imaginative elements, such as science fiction shows or cartoons.

20. Television vocabulary.

Challenge your child to listen for new words on TV and report back to the family on their definitions.

21. Critical viewing survey.

Ask your child to watch one of his favorite programs with you. Afterwards, you will both fill out the following survey. Then compare your answers. Are they different? Why? Are there right or wrong answers, or is much of what was recorded open to individual interpretation?

Critical Viewing Survey

Program watched:

Characters (List three to five and describe briefly):

Setting (Time and place):

Problems/Conflicts:

Plot (List three to five events in order of occurrence):

Story theme:

Solution:

Logic (Did the story make sense? Would this have happened in real life?):

Rating of the show (from one to ten, with ten being the highest):

22. Body language.

Observe body language in commercials and/or TV shows and films. Notice head position, hand gestures, and eye movement. How does body language affect how you feel about the intended visual or verbal message? Children could cut out postures and expressions from print advertisements (magazines and newspapers) and see if they can find those postures and expressions on TV or in movies. How important is body language to convey persuasive visual messages?

23. Variations on a story.

Look at how a particular story is handled differently by different channels. Use videotaped shows to compare. What are the differences? What are the similarities?

24. Quick problem solving.

Point out to your child how quick problems are solved on many TV shows. Discuss the differences in dealing effectively with challenges in real life. You may want to include in your discussion what processes you go through to identify, confront, and resolve problems.

25. Put words in their mouth.

As a family watch a favorite program with the sound off. Try to figure out what each of the characters in the show is saying. Discuss why you believe that based on past knowledge of the program and how the characters are behaving. Encourage your child to think about how he or she would write the script for each of the characters. What are the important things that they say? Why are these considered important?

26. Make your own family TV Guide.

Gather your child/ren and ask them to make a family TV Guide for the upcoming week. What programs would they include? What programs would they make sure not to include? Ask them to give reasons for their choices.

27. Thinking ahead to predict what might happen.

This is a great activity for school-age children who may need guidance in watching their favorite programs while you can't be there with them. Give your child a written list of 3-5 general questions that they can read before they watch a TV show. Consider such questions as: "What do you think this program will be about? What do you anticipate the main character's troubles will be? How will he/she resolve them? Why are you watching this show and not doing something else?" Instruct your child to think about the questions while viewing-no need to write anything down-just think. As your child watches, he/she won't be able to stop thinking about these questions-it's just how the brain works. Intermittently, ask your child to discuss the TV program with you, along with how this activity helps to think about the program!

28. Ask: "What will happen next?"

This is a simple, yet effective activity. Mute the commercials while your family watches TV together and ask each child and adult what he/she thinks will happen next. There are no right or wrong answers! This gives everyone a chance to engage in creative interplay and then to test his/her "hypothesis" when the show resumes. Children may learn just how predictable and mundane a lot of programs are and soon improve on the scriptwriters, adding their own creative ideas!

29. Record your child's favorite show.

Then play it back during a long car trip or around a cozy fireplace on a dark winter evening. The purpose of this activity would be for your child to hear the program, without seeing the visuals. Talk about how the characters and their actions change as a result of only hearing the show. Does your child have to listen more intently? Why or why not? What are some crucial distinctions between watching and listening?

30. Encourage your child or teen to be a media creator.

Ultimately what we want is for our children to find ways to creatively express who they are. You can encourage a child to use a digital camera and make a photo collage of a family trip, for instance. Older children and teens can create websites, blogs, even podcasts. Screen technologies are powerful tools and when used intentionally, with specific purposes, our children become media-literate in the process of learning more about their own creativity and unique skills.

_________________

15 Media Activities for Children, ages 3-6

Screen Violence

1. Talk about real-life consequences.

If the screen violence were happening in real life, how would the victim feel? In real life what would happen to the perpetrator of the violence. Compare what's on the screen to the consequences of what happens when someone hurts another person in the real world.

2. Violence is not the way to solve problems.

Emphasize that hurting another person in any way or destroying property is wrong and won't solve a person's problems. Point out to your child that many of the violent cartoon characters never seem to solve their problems from episode to episode, and that to use violence is to act without thinking of the consequences. Tell your child it's powerful and smart to find peaceful, creative ways to solve problems with other human beings. Choose a problem your child encountered recently such as another child taking a toy away and talk about the reasonable way the problem was resolved or could have been resolved-without hurting.

3. Anger is natural.

Talk about the fact that we all get angry, that it's normal. It's what we do with our anger-how we cope with it and express it-that's important. When screen characters hurt people out of anger, it's because they have not learned how to deal with their anger. Your child could make a list of screen characters who know how to deal with their anger in positive ways.

4. Count the number of violent acts.

While watching a favorite cartoon with your child, count the number of actual violent actions. Point out that these are harmful to others and you would never allow him/her to do such things to others. Total the number of violent actions at the end of the program and ask your child if he/she thought there were that many. Decide not to watch cartoons or any shows with such violent actions.

5. Talk about real and pretend.

If your child is exposed to a violent movie or video game, it is especially important to talk with him/her about the fact that the images were pretend-like when your child plays pretend and that no one was actually hurt. Make it a common practice to talk about the differences between real and pretend with any TV programs, movies, your child watches. Understanding this concept basic to becoming media-literate!

Screen Advertising

6. Blind taste test.

Show your child how she can test the claims of commercials. Have her do a blind taste test. It can be done with a wide range of foods such as three or four kinds of soda pop, spaghetti sauce, cereal-your child's favorites. Are the products as great as the commercials claimed? Can she tell the difference between a generic brand and a famous one? Can she identify products by name? Do the commercials make products seem different than they really are? Why or why not? This is a fun activity to do with several children. Have a taste test party!

7. Draw pictures of a feeling.

Suggest that your child draw a picture depicting how he feels after watching two different types of TV commercials. What are the differences between the pictures? Discuss your child's feelings about the different commercial messages. Picture the buyer. Younger children can watch a commercial and then draw a picture of the type of person they think will buy the product. After discussing the child's picture, explain how various audience appeals are used in commercials to attract specific audiences.

8. Cartoon ads.

While watching cartoons, your child can look for specific cartoon characters that appear in popular commercials. Explain the differences between the commercial and the cartoon: In the commercial, the character sells a product; in the cartoon, the character entertains us. The next time she watches TV, have her report to you if she sees any cartoon characters selling products.

9. The toy connection.

When visiting a toy store, you and your child can look for toys that have been

advertised on TV or promoted by TV personalities. Point out to him how the toys advertised on TV initially seem more attractive than those he hasn't seen advertised.

10. Invent a character.

Your child can pick a product, such as a favorite cereal, and create an imaginary character that can be used to sell the product. He/she could draw a picture or role-play the character. Or, using puppets, stage an imaginative commercial for a made-up product. Afterwards discuss with your child what she or he did to tell people about the product. Watch a few commercials and point out basic selling techniques such as making the product looking larger than life, repeating a jingle, and showing happy children using the product.

Screen News

TV news contains elements that may not be appropriate for young children. As much as possible, watch news when your child is in bed or not in the room. Protect your little one from graphic images and topics that she/he is not ready to handle cognitively or emotionally.

Screen Stereotypes

11. Not better, just different.

Children are never too young to start learning the message that differences do not make anyone better than anyone else. Point out how each family member has his or her own individual preferences, habits, ideas, and behaviors. Differences make us all unique and interesting. When your child sees a racist or sexist stereotype on the screen, explain that the writers of the script made an error in portraying the character in that light.

12. Change the picture.

Play a game with your child: When she encounters a screen stereotype, ask her whether other types of people could play that role. For instance, if the secretary is a young woman, explain that men are secretaries, too, and that many older women are very competent secretaries.

13. Girls, boys, and toys.

As you walk through a toy store, point out various toys to your child, asking each time whether the toy is made for a boy or a girl. Ask if any child could just as well play with the toy. Encourage your child to find toys that would be fun for girls and boys to play with. Then, when your child sees toy commercials on TV, point out whether only little boys or little girls are playing with the toys.

14. Play: Who is missing?

Often what children see on the screen does not represent all nationalities and the diversity he or she encounters in preschool, kindergarten, or on the playground. While watching favorite cartoons or movies with your child, discuss who is missing-such as an older person; a disabled person, or a person of a certain race or nationality. You can also discuss what types of people your child encounters more often on the screen-young, glamorous, happy white people usually take up the majority of the visual images with men outnumbering women 3 to 1!

15. Model discussion of screen stereotypes.

When your family watches a favorite TV program or a popular DVD, you can help your youngster identify stereotypical roles, behaviors, and attitudes by holding family conversations to involve your spouse and/or older children. While watching the program or movie, the adults and the older children take notes, tracking whenever they spot a stereotype of age, gender, or race. After watching, turn off the TV/VCR and discuss everyone's observations. Using each family member's notes, compile a master list of the stereotypical statements and portrayals that were noted. This discussion can be made more interesting if you taped the program (or replay the DVD in appropriate scene/s), so you can refer back to it as family members discuss the stereotypes they spotted. Your little one will listen to this family media literacy conversation and absorb important information while the others share their ideas.




Gloria DeGaetano http://GloriaDeGaetano.com/
is the founder and CEO of The Parent Coaching Institute, (The PCI?), http://thepci.org the originator of the parent coaching profession.

An acclaimed keynote speaker, Gloria is a sought-after favorite for major national and international conferences because she is a recognized leader in family support and media/digital literacy who provides specific and practical tools for parents to successfully navigate the stresses of modern day culture. An innovator in parent education, Ms. DeGaetano often trains parent educators and agency staff on how to best help moms and dads in our digital age which often divides family life, making it even more difficult for healthy parent-child relationships. Gloria's popular Best Solutions Programs are tailored to the specific needs of participants, resulting in positive outcomes for the agencies and the parents they serve.

Ms. DeGaetano, a best-selling author, has written Screen Smarts: A Family Guide to Media Literacy; Stop Teaching Our Kids to Kill: A Call to Action Against TV, Movie, and Video Game Violence (with Lt. Col. Dave Grossman), and manuals for parent professionals. Her latest book Parenting Well in a Media Age, has won the 2007 i-Parenting Media Award for excellence. Ms. DeGaetano's books and articles have been translated into Spanish, German, Danish, Romanian, Korean, Chinese, and Turkish.

Ms. DeGaetano's ideas and articles have appeared in numerous publications including McCall's Magazine, American Baby Magazine, The Boston Globe, the American Academy of Pediatrics Newsletter, and Catholic Faith and Family Magazine.




Reading levels and creating of 3D digital art

Have you wanted to create digital art at all? Own art in a digital masterpiece like the pros do you render? Well with cartoon-paint, you will learn, as you take a simple drawing and really make them live. Create highlights of understanding and with levels and shadow on explicit dimension is the key. With cartoon color it is clearly explained in the right way. Once you the techniques are learned you able to apply to your own style and digital rendering.
Cartoon colors training videos simply offer the best techniques! Have you been interested in even knowledge of digital process? Wondering how you go about setting up of your characters? In learn from the basics of setting up your document to create a 3D rendering of own art quickly and effectively.
Now a days see more and more artists go digital. I think the main benefit of creating digital representations is the speed, you need to have traditional painting. If you up, no worries just mess you undo it! If you want to make a living by creating digital images this Sir instructional videos for themselves is even numbers of lessons you create clean fresh lines with the advanced layering techniques. It is always a time limit.
With the digital medium, remember always just like traditional paintings, the computer is just a tool.
However, if you use the tools correctly and establishing the for allows you in so little time of the digital medium for so many ways. Cartoon paint takes you step by step and shows how to create a sketch and use layers to ad colors, shading and lighting. The sky's the limit.
Have you ever drawn on the computer? Or you have taken and your cartoon figure in the computer scanned, but don't really know how to take it to the next level? Perhaps you have an idea, how would you render or color your cartoons on the computer but already love, it hit a more professional level? If this is the case, CartoonPaint.com is a great place for you to learn and advance your skill set.
Simply put, cartoon-paint is a great learning tool for the digital medium and provides specific instructions and a detailed guide to the generated computer art. If you are looking to your cartoon characters or hand the right way, I think drawn representations for additional dimension to add layers, you can enjoy this video! Hope that you will learn how I did.



Click here
[http://www.learndigitalrendering.com]
About the author
Carlos Martínez
I love creating digital art and renderings. I've several college courses in graphic design taken and found this series of instructional videos for beginners, advanced digital artists be helpful. Acquisition of skills in this video get a leg up on your competition and help you to win the network of patronage, you've always wanted.
Click here
[http://www.learndigitalrendering.com]



Digital cartoon painting take levels at a Pro level

Take your designs to the next level. I want to see videos of how Chad render (colors) his caricatures in the team. More than 2 hours of video in which his digital process step by step.

Check it out!

Sunday, August 14, 2011

Digital design and animation schools offer exciting career choices

Interactive media and gaming to gain new markets are extended in digital design and animation, which contain various creative art courses-induced digital design and animation schools. The curriculum begins with the basics of art and artistic design and development offers courses in areas of drawing, color, computer applications, graphic design, architectural design, Web design, video and digital production, 3D model, cartooning, story development, special effects, game art and design, game production, and character design, and more. Students can also courses in project management and portfolio development to take.
Digital design and animation schools are abundant. Digital design and animation classes and programs are in vocational, technical, offered and schools, community colleges, four-year colleges, trade and in full-fledged universities. Students can choose for certificates, diplomas, associate of Arts (AA), Bachelor of Arts (BA) or Bachelor of Science (BS) and master of Arts (MA) or master of Science (MS) degree in digital design and animation fields levels of study. Bachelor's and master's courses provide more breadth and depth of study specializations in the media design and production.
Diplomas, certificates and associate degrees in digital design and animation have prepared graduates for entry-level positions in various fields of design and animation fields. Students can concentrate on Web design and multimedia courses to develop skills for positions as Web designers, information designers and Web animation production. Others can focus on computer animation for game and interactive video production positions. Still, other students can concentrate lettering on communication and design for computer art, film, television and advertisement production.
Digital design and animation-technicians find employment in areas of science, architecture and medicine, where design and technology gain importance.
If you're more interested in schools [http://schoolsgalore.com/categories/2/digital_design_animation_schools.html] and other types of schools about digital design and animation, please search our site for more information and resources.
Disclaimer: Above is a general overview and can or School(s), which is specific might not specific practices, courses and/or each one or associated services is advertised on SchoolsGalore.com is.
Copyright 2006 - all rights reserved
Michael Bustamante, in conjunction with media positive communications, Inc. for SchoolsGalore.com
Note to publishers: please you feel free this article in your ezine or on your website; ALL links must remain however intact and active.



Michael Bustamante is a staff writer of media positive communications, Inc. in collaboration with SchoolsGalore.com. Find schools, colleges, universities, vocational schools , and online courses [http://schoolsgalore.com/categories/4/online_courses.html] at SchoolsGalore.com; meet your needs as your educational resource to find schools.



Saturday, August 13, 2011

A concise history of cartoons and funny pictures

We all like to laugh and a smile and it is not faster up to evoke joy view as cartoons and humorous images.
For caves, as long as man to paint could and draw, funny pictures and cartoons were shown on walls, canvas, paper, floors, ceilings and even skin!
Many award-winning artists drawn and painted funny and funny pictures, not to mention such legendary historical figures such as Raphael and Leonardo de Vinci whose komischen work highly regarded.
In the fifteenth century, the printing press was popularized by Johann Gutenberg and later this invention led to the possibility, satirical images for distribution, to replicate the masses. In the 16 humorous cartoon strips did pass politician the possibility of illiterate their cause and win valuable votes reach. They were also a powerful tool of propaganda and party.
In contrast to the famous Queen Victoria, say, "We are not amused" the Victorian were really very easy tickled and throughout the century funny pictures on Victorian postcards in various formats of slapstick scenes, were represented more references oriented topics
In the year 1890, the invention of Thomas Edison's Aldershot rang rudimentary projection screening technology at the age of animation. Many people of the time saw the enormous potential this innovative invention would.
The Disney name is synonymous with animation and 1928, we saw the birth of Mickey Mouse, which is still one of the iconic and recognised symbols in the world. In the 1950s, the United States saw also another company arise, produce a Hanna-Barbera productions, which went on many classic cartoons, Scooby Doo, the flintstones and Yogi Bear call only show.
Technology has come a long way and of early cartoons in comics and funny images on postcards and newspapers, we are now too high spec digital animation with films such as toy story and finds Nemo handled.
Probably the reason cartoons and animation will never die is because our imaginations are the only limits on this media with the section for ideas and ways of the limitations of real life is really endless.



Vicki Churchill is the owner of [http://www.reallyfunnythings.com], a website that funny things are specialized on funny things [http://www.reallyfunnythings.com] and information on how really good for your health.



Friday, August 12, 2011

Obscene postcards? Is that the judge

Saucy postcard by Bob Wilkin
An exhibition of postcards by the sea were banned by local councils in the early 1950s opens in Margate this week.

I Wish I could see My Little Willy named by a postcard of Bob wilkin, above, infuriated the authorities in the prudish war years. The show is held in the Pie factory Gallery, front of former Margate of the Court where the editors of the day would have been processed.

Throughout the country, the authorities confiscated and destroyed thousands of postcards "spicy" as they feared that the morale of the nation were in decline after the second world war.

The free exhibition, which opens on 23 July and runs until 2 August is celebrated along with the British Cartoon Archive, which has been scanning the postcards and put them online, along with their associated obscene publications index cards, as seen above.

Nick hiley of the drawing file animated British, based at the University of Kent at Canterbury nearby, said Bloghorn:

"We are organizing the exhibition with the confidence of Dreamland in Margate. It will give a talk at the courthouse where the cards - which have a wonderful picture of witness on wheels which I hope will give lessons were convicted of. "

The old Court is now visiting the Margate Museum. The talk is at 2 pm on July 30. The organizers hope to continue with a premiere of the work of Radio 4's get the joke by Neil brand (BBC pending permission). Tells the story of the trial of Donald mcgill, acknowledged master of the saucy postcard, in 1953.

Bookmark and Share

View the original article here

Dharma cats cartoon EBook

Intelligent reflection caricatures of that appeal to all ages, philosophy and spirituality with humor of fusion


Check it out!

Thursday, August 11, 2011

Painting and drawing secrets

Paint or draw any item with ease. Learn the unique principles of a true master of art!


Check it out!

Round up: what Bloghorn saw

Rob Murray writes:

With Steve Bell'sone-man restrospective at the Museum of caricature just close, the Guardian cartoonist and member of the Organization of artists professionals United Kingdom, running the Bloghorn, has granted an honorary degree from the University of Brighton.

New Yorker cartoonist Ed koren he has been interviewed by Vermont Public Radio about his long career, his writing and his vision on the future process de-caricatura. You can listen to the interview of 12 minutes here.

Acclaimed comics writer alan moorand indicates to the Guardian about the latest installment of his series of the League of extraordinary gentlemen (released this week), and how internet will transform to comics. Read the interview here.

Stay in the area of the comics of Robert crumbclassic series underground zap comix is due to be reprinted in its entirety next year, a hardcover 800 pages, two volumes of Fantagraphics Books.

As always, please call our attention to anything that I think we have lost by posting a comment below.

Bookmark and Share

View the original article here

Wednesday, August 10, 2011

Animation software, which are helpful in the creation of cartoons

You can like cartoons in your young age to see. Maybe you adult in watching TV interested in cartoons are or comic book movies. Have you thought about the effort behind the cartoon films? It can be a difficult and tedious task with actors to develop animation than shooting film. You must create its a graphic cartoon movies. The platforms that can be used to create cartoons are cartoon-animation software. There are several cartoon software on the market available and on the World Wide Web.
Swish, plastic animator, TV paint Pro motion, digital Toon Boom Studio are some of the software packages for the caricaturist available. Some of this software are open source or free download. Some of the other software are more or less sold prices. The cartoonist should seek software of the request prior to selection for his needs. This saves time and money for the creation of the cartoons spent.
Cartoon is typically 2D or 3D animation, consisting of from multiple frames. This picture-frame movement shows you a moving object or a cartoon. For a creative person to create a meaningful story with these mobile clips. This is how to create cartoons.
Let us discuss about several cartoon animation software.
Synfig is an easy to use cartoon creating software. It is very easy and user-friendly software used can draw to the cartoons. There are several options in this software that create for you cartoons with this software would be helpful. This software is open source software. You can download it from the World Wide Web to create your cartoons.
Swift 3D is a three-dimensional graphic design software. She can be used to create cartoon movies. This software integrates Adobe Flash through the Swift 3D-Importprogramm. SWIFT 3d leads four outline styles, five cartoon fill styles, and 2 gradient fill style in the graphic designer. Further this software is enriched with the features like pen outlines, multiple overlapping shadow style. In addition, this software vector created reflections. The smart layer technology separates vector layers in the graph. This software has robust animation functions such as drag & drop animation palette, morphing text and path, Bézier path animation tools, full featured animation timelines and many more versatile features. However, there are some special hardware requirements, Swift 3D should install it on your PC. You need a 400 MHz processor, 128 MB RAM, 25 MB hard disk, 1024 X 768 resolution monitor. Further, this software for multiple file formats is compatible.
You know, there are some software packages those you can make a cartoon character? Not funny, is it? Cartoon effect creator is software that can be used to your video in to convert into a cartoon movie. This is very user friendly software and multiple tools its offer the possibility of performing funny cartoon videos with the use of the real videos. The currently available version of this software is cartoon effect Creator 4.0.
Today is to create a trend towards more cartoon films. With the rapid development of the cartoon film industry is rapid development of the cartoon animation software. There are several other new features include day to day with the release of new software add.



For more information on Cartoon Animation Software animation software and animation software, please visit